Indian · a defense for Black

Queen's Indian Accelerated

4/4
1.d4Nf62.c4b6

Black reaches for the Queen's Indian's calm fianchetto a move early and hands White the one thing the normal move order exists to prevent.

The idea is easy to like. Black wants the classic Queen's Indian furniture: bishop on b7 breathing down the long diagonal, a sound structure, no early commitments in the center. Playing 2...b6 immediately seems to get there faster, and against a White player who responds with Nf3 it does. The game usually flows straight back into normal Queen's Indian channels. The catch is what happens when White doesn't oblige.

In the orthodox move order, Black only plays ...b6 after White has committed his knight to f3, and the ...e6 insertion means the f8-bishop can jump to b4 to fight Nc3 and the e4 push. Here Black has skipped ...e6, so after 3. Nc3 that pin simply is not available. The bishop is still locked behind its own e-pawn. E4 becomes very hard to prevent. White gets the broad center for free, and the bishop arriving on b7 finds a well-defended pawn on e4 instead of a weak square. That single move-order detail is most of what theory has to say about the line.

None of this makes 2...b6 bad, exactly. It makes it a concession that most club opponents don't know how to collect. The b7 bishop always has a say, and every White pawn that steps into the center also steps closer to Black's counterpunches. But the honest label reads: a real Queen's Indian, minus its best insurance policy.

White's plan

Play 3. Nc3 and mean it: e4 is the point, taken at once or prepared with f3. This builds the full center Black declined to contest. From there White develops naturally, castles, and enjoys the fact that Black's light-squared bishop is pressing against a pawn chain rather than a weakness. If you'd rather not learn anything new, 3. Nf3 transposes toward ordinary Queen's Indian positions where Black has no complaints. Solid, but it forgives the move order entirely.

Black's plan

Get ...Bb7 and ...e6 in quickly and decide what the game is. Against 3. Nf3 it becomes a standard Queen's Indian, which is exactly what Black wanted. Against 3. Nc3 the plan is counterpunching: let White build with e4, then strike at the front of the center with ...d5 or ...c5 while the b7 bishop and f6 knight gang up on e4. Note that once ...e6 is played, ...Bb4 finally arrives to bother the knight. What Black cannot do is develop slowly and hope. Against the big center, the strike has to land before White finishes coordinating.

At club level

At club level (1600-2000 on Lichess), the accelerated move order is a genuinely common sight. 607,466 games in our database track it, even though only 0.8% of players choose 2...b6 from the position after 2. c4. They score 48% with it. White's answer is emphatic: 3. Nc3 in 75.8% of games and scores 52%. This is precisely the move the orthodox Queen's Indian order is designed to discourage. 3. Nf3 (14% of games) scores 52%, while the most pointed try, 3. f3 preparing e4, appears in just 1.7% of games and scores 55%.

Live databaseLichess 1600–2000 · blitz + rapid
Queen's Indian Accelerated607k games · White to move
MoveWhite / draw / BlackPlayedGamesScore
76%460k52%
14%85k52%
3%18k49%
1.7%10k55%
1.4%8.5k49%
1.3%8.2k53%
0.9%5.7k50%
0.8%4.6k50%
0.4%2.3k53%
0.2%1.5k50%
Famous games in this line1.8k master games
Carlsen, M. (2882)Mamedyarov, S. (2764)20191–0Caruana, F. (2794)Carlsen, M. (2830)20230–1Grischuk, A. (2810)Mamedyarov, S. (2765)20141–0Nakamura, Hi (2777)Vachier Lagrave, M. (2779)20181–0Vidit, S. (2739)Erigaisi, Arjun (2799)2024½–½Matlakov, M. (2700)Mamedyarov, S. (2817)20181–0Anand, V. (2785)Harikrishna, P. (2726)20141–0Gelfand, B. (2743)Mamedyarov, S. (2765)20140–1
Heroes of this opening Carlsen, M. · Grischuk, A. · Nakamura, Hi · Matlakov, M.
Category
Indian
First move
1.d4
ECO
A50
Line
1. d4 Nf6 2. c4 b6
Fianchetto
Read the guide: Queen's Indian DefenseExplore all 1 Queen's Indian Accelerated lines
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