Formation: Hippopotamus Attack

White plays seven pawn moves in a row, one square each, and builds a wall along the third rank while Black simply develops pieces.
This is a formation with a name, not a theory line: White nudges every pawn from the a-file to the g-file exactly one square forward while Black takes the center, develops both knights and a bishop, and castles. The name borrows from the Hippopotamus family — setups that sit low in the water, refuse contact, and dare the opponent to come in after them. The classic Hippo at least develops pieces inside its shell; this is the idea taken to its logical extreme, where the shell is the entire opening.
The steelman first, because there is one: no White pawn stands past the third rank, so there are no targets, and any break Black makes can be met with a capture toward the center. Nothing hangs, the structure is compact, and White intends to develop behind the wall — bishop to g2, knights to e2 and d2 — before choosing one well-timed strike at Black's big center. The counterargument is the board itself: Black owns the middle, leads enormously in development, and has castled while White's pieces are still in their wrappers.
The fight that follows has a clear shape. Black either pushes ...e4 to gain space and force the coiled position to declare itself, or keeps the tension and improves calmly with moves like ...Re8 and ...Be6 until every piece outranks its opposite number. White's hope is that the closed character of the game blunts all of it — and at club level, the numbers say that hope is mostly mud.
Finish the shell, then finally join the game: Bg2 is the one genuinely good piece the setup produces, the knights come to e2 and d2 where everything stays defended, and the king tucks in behind the wall. From there White waits — the entire strategy is to present no targets, let Black commit the big center, and then pick one break, c4 against d5 or f4 against e5, at the moment it does the most structural damage.
You have already won the opening, so the plan is not to spoil it: either gain more space with ...e4, the most direct test of the wall, or build quietly — ...Re8, ...Be6, pieces to their best squares — and open the position only when everything is ready. The one losing idea is impatience: hurling pawns at the wall closes the game and gives the hippo exactly the swamp it wants.
The full formation is genuinely rare at club level (1600-2000 on Lichess) — just 502 games in our database reach it. It also underdelivers: from the position one move earlier, White completes the wall with 7. g3 in 87.5% of games and scores only 40% doing it. Black's most popular reply is the space-grabbing 7...e4 (27.9%), scoring 65% for Black, while the quieter 7...Be6 (17.3%) scores 58% and 7...Re8 (19.7%) scores 54%. The wall is easier to admire than to defend.
- Family
- Formation
- Category
- Flank
- First move
- Other
- ECO
- A00
- Line
- 1. a3 e5 2. b3 d5 3. c3 Nf6 4. d3 Nc6 5. e3 Bd6 6. f3 O-O 7. g3