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papyru45

The Fortress
P·G·D·Z

The Fortress

Hard to finish off: you win on their clock, and at least one game in ten of yours ends level.

your style, explained →compare with another player →
PGDZ
PondererBlitzer
39% bullet, 3% blitz
GrinderAttacker
42% of wins on the clock
DrawmasterFighter
11.1% draw rate — 10 in 90, too close to call
ZenTilter
17.4% lower win rate after a loss — too early to call
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Games analyzed · last 4 months
90
36W · 44L · 10D
Win rate · all controls
40.0%
rapid 30% · bullet 54%
Current (rapid)
551
peak 668
Type code
PGDZ
1 of 16 types
Best games

Worth a look

The hidden pattern

What happens under time pressure

In your 600s games the clock decides more than the board does. The two lines run together until about move 26 — that's where the games you lose start bleeding time faster than the ones you win. You close out wins with 463s to spare but scrape through losses on 428s — a 35s gap that points at time trouble, not blunders. Only 0% of your losses actually end on the flag: you rarely get flagged, you are paying for the time earlier, in the moves you rush to save it.

DANGER · <10s150s300s450s600smove 10move 20move 30clocks split · move 26in winsin losses
463s
avg clock left when you win
428s
avg clock left when you lose
0%
win rate in scrambles (0 games under 10s)
0%
of your losses are on time, not the board · over 20 losses · last 4 months
The other 6 breakdowns are ready

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