capnakuma
You take your time, then take the point on the board. Level finishes are rare.
your style, explained →Worth a look
What happens under time pressure
In your 600s games the clock decides more than the board does. The two lines run together until about move 42 — that's where the games you lose start bleeding time faster than the ones you win. You close out wins with 293s to spare but scrape through losses on 206s — a 87s gap that points at time trouble, not blunders. You actually hold up in scrambles (11.8% under 10s), so the clock isn't your main problem — it's the moves before it.
Unlock capnakuma's full Eloist
- ♟ Rating trajectory & where it's headed
- ♞ Your opening leaks — exactly where rating drains out
- ♜ Best hours, matchup edge & how your games really end
- ♛ An AI coach that reads your games + tailored training
We'll watch capnakuma and email a full breakdown a few minutes after you finish playing: the openings, the games worth reviewing, and the patterns costing you rating.
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Analyzed 243 of capnakuma's games. Get your own free report →
