The later you blunder, the more it costs you.
A player's worst move is worth about four and a half pawns in the opening stretch of a game. By the closing stretch of the same game it is worth about eight pawns, a rook and a bishop instead.
Walk a game from start to finish in five stages and the damage climbs at every one: about four and a half pawns in the opening stretch, then more, then more again, until the last fifth costs about eight pawns, a rook and a bishop. It is not simply that long games contain more mistakes. The same mistake is worth more when it arrives late, because by then there is less position left to recover in and usually less clock to find the recovery with.
Across 358,443 analysed games from 241 players.