Monday, August 24, 2026Vol. I · No. 33Free · eloist.com

The Daily Eloist

All the chess that's fit to print.

Castling short looks like the most dangerous move in chess, and the truth is stranger: it is a trick of how we write moves down.

O-O is the one move with a symbol of its own, while every knight move is split across a dozen spellings, so castling wins a count it was never really in. Group blunders by the PIECE that moved instead and castling is the smallest category there is.

O-O tops the list for 59 of 239 players and is about 1.1% of any one player's blunders, measured across 299,635 games containing a move that cost at least 300 centipawns. Read it as a fact about counting, not as advice: newsroom_corpus_worst_piece() puts castling at 1.4% of blunders against the queen's 19.8%.

Across 299,635 analysed games from 239 players.

The Position

White to move and win.

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White to move · rated 1899.

The answer runs in tomorrow's issue.

Eloist puzzle deck

The Opening Files · No. 5

A game without a blunder is the exception.

For the typical player in the corpus, 20.4% of their games contain no blunder at all, about one in five, with the middle half of players between 16.2% and 24.9%. Measured across 458,186 analysed games from 246 players.

The figure is the median PLAYER's rate, not the corpus average: one prolific account holding a sixth of the games would otherwise be reported as though it were everybody. Playing a clean game is not the standard an amateur is failing to meet; it happens about one game in five.

Across 458,186 analysed games from 246 players.

The Opening Files runs again tomorrow.